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Description

Blasters of the Universe is the first of its kind, bringing the bullet hell genre into first person VR. Intense gameplay is heavily reliant on physical movement, requiring the player to duck, dodge, twist, turn, and maneuver their way through tons of enemies and hundreds of bullets.

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Basic Info

Release Date: Aug 31, 2017

Developer/Publisher:  Secret Location Inc.

Supported Headsets: HTC Vive, Valve Index, Oculus Rift, Quest w/Link (PCVR), Windows Mixed Reality, PSVR

Supported Controllers: Tracked motion Controllers

Game Modes: Single

Release Status: Full release

Demo Available: No

Gameplay Info

Locomotion options:  Roomscale (Move Left or Right)

Turning options: None: Front-facing game

Roomscale: Yes

Sitting: Yes Standing: Yes

Left Handed option: Yes

In-Game Height Calibration: No

Comfort options: None

Avatar: Just guns or Shield (depending on what you equip)

Gear/Inventory: Equipt though menu before starting the game/level.

Health Display Location: Options offered for this: one sits on the bottom of the screen, one hovers kind of in the middle but disappears, and one is on your arm.

In-Game Tutorial: yes

Physical Activity level: Moderate – High

Play length:  4-5 hours

Number of Levels: 

Difficulty Options:  Casual or hell

Mod Support: No

What does this all mean?

If you have any questions or confusion about the information provided, please see the below link.

Gameplay Video
Menu Options Screenshots: (Taken from in-game)
Links

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NOTES

Information last verified/updated: May 13, 2019

Information, menu images and review based on the Viveport version of the game. There may be slight differences between platforms.

Not up to date? Submit a request here and we will review our information with the current version of the game.