Blasters of the Universe is the first of its kind, bringing the bullet hell genre into first person VR. Intense gameplay is heavily reliant on physical movement, requiring the player to duck, dodge, twist, turn, and maneuver their way through tons of enemies and hundreds of bullets.
Release Date: Aug 31, 2017
Developer/Publisher: Secret Location Inc.
Supported Headsets: HTC Vive, Valve Index, Oculus Rift, Quest w/Link (PCVR), Windows Mixed Reality, PSVR
Supported Controllers: Tracked motion Controllers
Game Modes: Single
Release Status: Full release
Demo Available: No
Locomotion options: Roomscale (Move Left or Right)
Turning options: None: Front-facing game
Roomscale: Yes
Sitting: Yes Standing: Yes
Left Handed option: Yes
In-Game Height Calibration: No
Comfort options: None
Avatar: Just guns or Shield (depending on what you equip)
Gear/Inventory: Equipt though menu before starting the game/level.
Health Display Location: Options offered for this: one sits on the bottom of the screen, one hovers kind of in the middle but disappears, and one is on your arm.
In-Game Tutorial: yes
Physical Activity level: Moderate – High
Play length: 4-5 hours
Number of Levels:
Difficulty Options: Casual or hell
Mod Support: No
Developer Contact
Website
Buy
NOTES
Information last verified/updated: May 13, 2019
Information, menu images and review based on the Viveport version of the game. There may be slight differences between platforms.
Not up to date? Submit a request here and we will review our information with the current version of the game.