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Description

Swordsman is a physics-based medieval combat game. Customize your warrior, battle different factions in epic arenas and defeat powerful enemies to unlock their special boss weapons on your journey to save the world from evil.

RECOMMENDED

Basic Info

Release Date: Sep 25, 2020 (Steam), June 14, 2022 (Quest)

Developer/Publisher:  Sinn Studio Inc.

Supported Headsets: HTC Vive, Valve Index, Oculus Rift, Quest w/Link, Oculus Quest, Meta Quest 2, Windows Mixed Reality, PSVR, PSVR2

Supported Controllers: Tracked motion Controllers

Game Modes: Single Player

Release Status: Full release

Demo Available: No

Supported Add-ons/SDKs: bHaptics (Vest only)

Gameplay Info

Locomotion options: Smooth Movement

Turning options: Snap: Degree of turn options are available or Smooth : Speed options are available

Roomscale: Yes

Sitting: Yes Standing: Yes

Left Handed option: Yes

In-Game Height Calibration: Yes

Comfort options: None

Avatar: Full body

Gear/Inventory: 1 item can be equip in each hand before the start of the round.

Health Display Location: On arm/wrist (can be enabled in the settings) It is also represented by your vision getting darker when you are low on health.

In-Game Tutorial: No

Physical Activity level:  Moderate – High

Play length:  6+ hours

Number of Levels:  48 across 5 factions (8 are boss fights) also a arena and zombie horde survival mode.

Difficulty Options:  Large amount of modifiers that make the game either easier or harder

Mod Support: No

What does this all mean?

If you have any questions or confusion about the information provided, please see the below link.

8.5

Rating

Overall rating

Melee physics done right! ***** At the time of this review, I had completed the campaign, maxed out my skill tree and unlocked/purchased about 75%. of the items. *****
The good
  • Melee physics are excellent, some of the best VR has to offer.
  • Enemies bleed where you hit them and can be dismembered.
  • Lots of upgrades including a stats and skill tree, armor and weapons ( would love to see this expanded with the ability to customize and upgrade weapons and armor)
  • Beating bosses rewards you with cool weapons with special attributes/abilities
The bad
  • Enemy AIs do some pretty stupid things sometimes. Like knock themselves out by tripping over another AI or fighting with their fists when their weapon is knocked out of their hands instead of picking it back up.
  • A level 1 AI and a level 10 AI really don't feel all that different in terms of difficulty. They are just a little stronger, but their fighting skills and moves remain the same.
Gameplay Video

Coming Soon!

Menu Options Screenshots: (Taken from in-game)
Links

Developer Contact

Website

Discord

Twitter

Buy

NOTES

Information last verified/updated: February 3, 2022

Information, menu images and review based on the Steam version of the game. There may be slight differences between platforms.

Not up to date? Submit a request here and we will review our information with the current version of the game.