Swordsman is a physics-based medieval combat game. Customize your warrior, battle different factions in epic arenas and defeat powerful enemies to unlock their special boss weapons on your journey to save the world from evil.
Release Date: Sep 25, 2020 (Steam), June 14, 2022 (Quest)
Developer/Publisher: Sinn Studio Inc.
Supported Headsets: HTC Vive, Valve Index, Oculus Rift, Quest w/Link, Oculus Quest, Meta Quest 2, Windows Mixed Reality, PSVR, PSVR2
Supported Controllers: Tracked motion Controllers
Game Modes: Single Player
Release Status: Full release
Demo Available: No
Supported Add-ons/SDKs: bHaptics (Vest only)
Locomotion options: Smooth Movement
Turning options: Snap: Degree of turn options are available or Smooth : Speed options are available
Roomscale: Yes
Sitting: Yes Standing: Yes
Left Handed option: Yes
In-Game Height Calibration: Yes
Comfort options: None
Avatar: Full body
Gear/Inventory: 1 item can be equip in each hand before the start of the round.
Health Display Location: On arm/wrist (can be enabled in the settings) It is also represented by your vision getting darker when you are low on health.
In-Game Tutorial: No
Physical Activity level: Moderate – High
Play length: 6+ hours
Number of Levels: 48 across 5 factions (8 are boss fights) also a arena and zombie horde survival mode.
Difficulty Options: Large amount of modifiers that make the game either easier or harder
Mod Support: No
What does this all mean?
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Rating
Overall rating
- Melee physics are excellent, some of the best VR has to offer.
- Enemies bleed where you hit them and can be dismembered.
- Lots of upgrades including a stats and skill tree, armor and weapons ( would love to see this expanded with the ability to customize and upgrade weapons and armor)
- Beating bosses rewards you with cool weapons with special attributes/abilities
- Enemy AIs do some pretty stupid things sometimes. Like knock themselves out by tripping over another AI or fighting with their fists when their weapon is knocked out of their hands instead of picking it back up.
- A level 1 AI and a level 10 AI really don't feel all that different in terms of difficulty. They are just a little stronger, but their fighting skills and moves remain the same.
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NOTES
Information last verified/updated: February 3, 2022
Information, menu images and review based on the Steam version of the game. There may be slight differences between platforms.
Not up to date? Submit a request here and we will review our information with the current version of the game.