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Description

Melee and magic fuse in this visually stunning VR sword fighting game that delivers a satisfying combat experience where you are the master of your own martial style.

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Basic Info

Release Date: Aug 27, 2019 (Steam), September 29, 2020 (Quest)

Developer/Publisher:  Schell Games

Supported Headsets: HTC Vive, Valve Index, Oculus Rift, Quest w/Link, Oculus Quest, Meta Quest 2, PSVR2

Supported Controllers: Tracked motion Controllers (Index/Knuckles functional but has not been updated for it. Controllers still show as Vive wands and no finger movement. Full support is said to be coming soon)

Game Modes: Single Player

Release Status: Full Release

Demo Available: No

Supported Add-ons/SDKs: LIV, bHaptics(mod)

Gameplay Info

Locomotion options: Smooth Movement and Dash. (Smooth movement is slow. Dash a needed part of the game)

Turning options: Snap (Vive Touchpad- Press | Index controllers – snap turning not functional)

Roomscale: Yes

Sitting: Yes Standing: Yes

Left Handed option: No

In-Game Height Calibration: Yes

Comfort options: Vignette/FOV Reduction is enabled by default but can be disabled.

Avatar: Full body

Gear/Inventory: Switch between weapons and hand via the trigger button.

Health Display Location: In game hovers near the bottom

In-Game Tutorial: Yes

Physical Activity level:  High

Play length: 

Number of Levels:  21 (Procedurally generated so levels are different every time)

Difficulty Options:  None

Mod Support: No

What does this all mean?

If you have any questions or confusion about the information provided, please see the below link.

Gameplay Video
Menu Options Screenshots: (Taken from in-game)
Links

Developer Contact

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NOTES

Information last verified/updated: September 14, 2019

Information, menu images and review based on the Steam version of the game. There may be slight differences between platforms.

Not up to date? Submit a request here and we will review our information with the current version of the game.