Melee and magic fuse in this visually stunning VR sword fighting game that delivers a satisfying combat experience where you are the master of your own martial style.
Release Date: Aug 27, 2019 (Steam), September 29, 2020 (Quest)
Developer/Publisher: Schell Games
Supported Headsets: HTC Vive, Valve Index, Oculus Rift, Quest w/Link, Oculus Quest, Meta Quest 2, PSVR2
Supported Controllers: Tracked motion Controllers (Index/Knuckles functional but has not been updated for it. Controllers still show as Vive wands and no finger movement. Full support is said to be coming soon)
Game Modes: Single Player
Release Status: Full Release
Demo Available: No
Supported Add-ons/SDKs: LIV, bHaptics(mod)
Locomotion options: Smooth Movement and Dash. (Smooth movement is slow. Dash a needed part of the game)
Turning options: Snap (Vive Touchpad- Press | Index controllers – snap turning not functional)
Roomscale: Yes
Sitting: Yes Standing: Yes
Left Handed option: No
In-Game Height Calibration: Yes
Comfort options: Vignette/FOV Reduction is enabled by default but can be disabled.
Avatar: Full body
Gear/Inventory: Switch between weapons and hand via the trigger button.
Health Display Location: In game hovers near the bottom
In-Game Tutorial: Yes
Physical Activity level: High
Play length:
Number of Levels: 21 (Procedurally generated so levels are different every time)
Difficulty Options: None
Mod Support: No
What does this all mean?
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NOTES
Information last verified/updated: September 14, 2019
Information, menu images and review based on the Steam version of the game. There may be slight differences between platforms.
Not up to date? Submit a request here and we will review our information with the current version of the game.