Traverse an ancient city with randomly generated dungeons, discover rare loot, upgrade your gear, level up your skills and engage in visceral combat with completely unrestricted VR movement and combat.


Basic Info

Release Date: Jul 31, 2021

Developer/Publisher:  MobX GmbH

Supported Headsets: HTC Vive, Valve Index, Oculus Rift, Quest w/Link (PCVR), Windows Mixed Reality

Supported Controllers: Tracked motion Controllers

Game Modes: Single Player

Release Status: Early Access

Demo Available: No

Supported Add-ons/SDKs: Bhaptics

Gameplay Info

Locomotion options: Smooth Movement

Turning options: Snap or Smooth

Roomscale: Yes

Sitting: Yes Standing: Yes

Left Handed option: Yes

In-Game Height Calibration: Yes

Comfort options: None

Avatar: Only Hands

Gear/Inventory: back holster

Health Display Location: On arm/wrist

In-Game Tutorial: Yes (First level teaches you as you go)

Physical Activity level:  Moderate – High

Play length: 

Number of Levels:  Endless (randomly generated dungeons)

Difficulty Options:  Easy, Normal, Hard

Mod Support: No

What does this all mean?

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Overall rating

Fast paced intense hack and slash action. ***** At the time of this review, I had played for around 3 hrs. *****
The good
  • Satisfying combat
  • Upgradeable weapons and random loot
  • Game is able to handle large hoards of enemies without performance issues.
  • Interesting and beautiful environments that tell a story without words.
  • Good variably of enemy types
  • Actions to change the blood collecting gauntlet on your arm from a shotgun to a grapple hook, to healing feel natural and smooth. No buttons to remember or menu systems for this.
The bad
  • Loading screens between sections are a little long and hurt the flow of the game.
Gameplay Video
Menu Options Screenshots: (Taken from in-game)

Developer Contact






Information last verified/updated: November 20, 2021

Information, menu images and review based on the Steam version of the game. There may be slight differences between platforms.

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